![]() ![]() Make sure to spread out your Sorcerers in order to maximize the number of enemies cursed. Due to Sorcerers having higher effectiveness based on how many enemies they can curse, spamming Sorcerers right next to each other is unwise as they will start hitting the same enemies.Instead of targeting the enemy nearest to the exit, it targets the one nearest to the exit without an active curse debuff. The Sorcerer Mage has smart targeting with the basic attack.Use this to your advantage to tank in extremely long periods of active combat. However, any hit points lost will be replenished when the ability is upgraded. The appearance of the elemental does not change when upgraded.Placing Sorcerer Towers near the beginning of the map allows curse to achieve maximum effect. Although the Sorcerer Mages' regular attack is less damaging than the Arcane Wizard's, it has the ability to output greater DPS if it can constantly hit a non-cursed enemy every shot.If a player is vigilant with exploding sheep, Polymorph is universally better than Death Ray. Enemies transformed into sheep can be clicked/tapped upon to make them explode, killing them instantly! Fully upgrading Polymorph is 150 gold cheaper than Death Ray, on identical cooldowns.Elemental's rally point range is 90% of Sorcerer Mage.Same range as Arcane Wizard and Rangers Hideout. ![]() On Flash, the Elemental's damage is higher but attack speed is slower: An Elemental killed in a level with a Poison Pool will spawn a bounty-less Swamp Thing. ![]() The Rock Elemental does area damage, dealing damage to at most four targets that are close by. ![]() (Respawn: 8 seconds)Īs the only tower beside the Barracks capable of summoning units on the path, the Summon Elemental ability gives you an exceptionally resilient foot soldier crafted from the spirit of the land itself to support your human soldiers. Summons an Earth Elemental, the stout avatar of the land's power, to block and attack your enemies. Polymorphed enemies can be clicked/tapped to death, similar to sheep and goat critters on various stages, but do not give gold when killed this way on the Flash version. (Mini)bosses, Skeletons and Husks are immune to Polymorph. They will still be targeted by Reinforcements with Spear Throw, Barbarians with Throwing Axes and ranged Heroes. However, sheep are unblockable and will still take lives. The Sorcerer transforms the target into a sheep (flying enemies are transformed into flying sheep), rendering them incapable of engaging in combat, disabling any abilities, nullifying armor and magic resistance, and halving their original health. Sheep are very weak but cannot be blocked. Counting the curse damage, the Sorcerer actually has a higher minimum damage than the Arcane Wizard, and higher DPS in general if it is constantly hitting non-cursed enemies. Note: curse damage is not factored into the tower's damage values. If any Sorcerer Mage attacks an already-cursed target, it only resets the duration of the curse. Its basic attack has a passive ability to curse the target and halve its physical armor for 5 seconds, whilst also dealing extra true damage over time while the curse is applied (10 damage per 1.25s, applied four times during the 5s period, for a total of 40 damage). The Polymorph ability allows even the toughest enemies to be clicked into oblivion. Defeating the challenge for your class will reward you with a special transmog appearance for your character."Sorcerers handle forces that are close to darkness, weaving spells that temporary lower enemy armor and deal damage."Ĭompared to the Arcane Wizard, the Sorcerer Mage has better crowd control and acts as an excellent support tower, thanks to the Elemental, its ability to lower enemy armor, and its higher attack rate. In addition to being a fun challenge, the mage tower offers multiple rewards. ![]()
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